Wednesday, January 29, 2020
Psychology Paper Essay Example for Free
Psychology Paper Essay In this paper I am going to be talking about the philosophy of psychology in the 19th century. I am going to be discussing the roots in early philosophy leading into the 19th century that influenced the development of modern psychology, identify philosophers that historically relate to the beginnings of psychology as a formal discipline, identify major philosophers in the western tradition that were primary contributors to the formation of psychology as a discipline and explore the development of the science of psychology during the 19th century. There were several philosophers that historically relate to the beginnings psychology as a formal discipline. John Locke, George Berkeley, David Hume and John Stuart Mill are just a few to mention. John Locke made a distinction between simple and complex. ââ¬Å"Simple ideas resulted from experiencing basic sensory qualities such as yellow, white, heat and so on, and from making simple reflections such as ââ¬Å"pleasant.â⬠A complex idea includes sever ideas, which can be a combination of simple and other complex ideas. Complex ideas are compounds and can be ultimately reduced to simple ones, much as chemical compounds are composed of simple elements.â⬠(Goodwin, 2008). George Berkeleyââ¬â¢s work on vision was the first systematic example of how empiricist thinking could be applied to the study of perception. Berkeley tried to show that our perceptions of the distance, size, and locations of objects are judgments that depend entirely on experience. We do not see objects directly; rather we make judgments about them based on visual information and our experiences. Davie Hume came up with the rules of association, that ideas that are similar or happen simultaneously are associated. He proposed three laws: resemblance, contiguity, and cause and effect. David Hartley, another dualist, believed that although the mind and body operated separately but also parallel to each other. He used association in his theory of memories. He believed the ââ¬Å"strength of association relies on repetitionâ⬠(Goodwin, 2008). John Stuart Mill, known as the ââ¬Å"key transition figure in the shift from the philosophy of the mind to the science of the mindâ⬠(Goodwin, 2008), used a chemical rather than mechanical description in our complex ideas are made from simple ones. He believed that the mind was much more active than passive. Millââ¬â¢s logic consists of the Method of Agreement, Method of Difference, and Joint Method.
Tuesday, January 21, 2020
Comparing The Adventures of Huckleberry Finn and Pleasantville :: comparison compare contrast essays
The Adventures of Huckleberry Finn and Pleasantville Have you ever heard of the great Mark Twain? Many people have and recognize his novels by name; especially his most famous book called The Adventures of Huckleberry Finn. The great thing about Huck is that it was meant to be a simple book, but ended up deemed a classic. The reason for this is that it contains many great American themes and motifs. Many American novels, books and movies also contain these themes and motifs, making it very easy to compare Huckleberry Finn to Pleasantville. Although the plot of each story is very different, Huckleberry Finn and Pleasantville have the same motifs. Both the movie and the book have the motifs of going west, rebel vs. the establishment and Jim Crow/Shaman. This essay will compare these common American motifs. The "go west" motif is about the characters running away or escaping from where they previously were (this doesn't necessarily have to include a trip west). In Huck Finn the river is the tool used to help Huck and Jim escape from their life. The river helps to take Huck and Jim away from civilization and reunite them with nature. The river also helps to free them from "slavery", Huck being a "slave" to the Widow Douglas and Jim actually being Miss Watson's slave. In Pleasantville a life in colour is how the townspeople are allowed to "go west". When they are in black and white they have the perfect life, meaning that nothing can ever go wrong, therefore they can never learn from their mistakes. When David introduces the thought of thinking for themselves to the teenagers of Pleasantville they begin to notice that there are other places in the world, this begins to change things from black and white to colour. Both stories contain the motif of going west. Another motif in these two works is the Rebel vs. the Establishment motif. In Huck the rebel would be Huck and one of the establishments would be the "civilized" people in the book. Huck refuses to believe that people can be so shallow and religious, and also believes that this comes from being "civilized". The other establishment would the Widow Douglas/Miss.
Monday, January 13, 2020
Massively multiplayer online game Essay
Before computer games flourished through the past eras, patintero, sungka, tumbang-preso, tumba-lata, tagu-taguan and sipa were one of the most anticipated outdoor games inside our country. Experiencing these kinds of games imprints almost our half life and we canââ¬â¢t have a complete childhood experience without getting tapped hard on the back, been hit by a flying slipper for it missed the target, playing with shells, screaming and cheering over your teammates, jumping over a person and avoiding getting hit its body part, and hiding and camouflage in a place to prevent from being the ââ¬Ëitââ¬â¢ of the game. Try asking a child what was his favourite childhood experience, and would tell either scratched his knee from running away from his opponent or been scolded by mother because of going home late due to exceeding allotted time of playing outdoor games. And try asking a child from the present century what he has been doing lately, and might get an answer playing tekken with PSP, or Super Mario or Pacman with Nintendo or Xbox. Difference spotted? When a child is in the climax of playing and been taking the game seriously, he doesnââ¬â¢t want to be disturbed for in some instance might loose on his opponent and canââ¬â¢t advance to the next upgrades. A common reaction received by parents when they call their children to gather around while their kids were busy pressing on joysticks and keyboards and faces were just centimetres away from the screen would be ââ¬Å"Mom! Canââ¬â¢t you wait because Iââ¬â¢m already on my way to take down Bowser! â⬠And two probabilities might happen after: either the parents would start screaming and repeat on telling to set aside their loving gadgets or the children would get irritated on the booming loud voices and start stomping away and lock themselves in a room where they could continue praising themselves for they have defeated the ââ¬Ëbossââ¬â¢ in the game. With the help of advanced technological innovation that has spread around the globe, the beginning of 3D and multi-player online gaming (MMORPG) have surfaced and hooked children the most. Children fell into the gaming world, spending more time in virtual rather than in real, which sooner turns to be their life. Like, children must have a deviant childhood like these; playing computers during their free time and having fun with his co-gamers. They feel like they can play anytime any of the newest released games go on without ending, they continue forever, and they can pick up any character they wanted on the virtual world. If a child started to feel in contact more with gaming, he will spend more time in solitary seclusion. It is difficult for some adolescents (particularly male adolescents) who are vulnerable to the area of prone to video game addiction since it might be transparent to say how popular gaming is in children of all ages, which results to mostly negative results. A report like found in Elyria, Ohio, where a seventeen year-old boy named Daniel Petric shot his parents in the head after they confiscated his copy of ââ¬ËHalo 3. ââ¬Ë His mother was killed and his father wounded due to the gunshots, and the troubled teen fled the murder scene with solely one item in his possession: the ââ¬ËHalo 3ââ¬â¢ game (Ridgefield, 2009). A similar report flashed on television says that a child has accidentally killed his playmate, stabbed with a knife after playmate got a higher score on the game Flabby Bird and now been sent under the care of DSWD. Several reports similar to this have rang the ears of the mass since the effect of gaming has become more serious. It all started from playing innocently, never knew slowly by slowly they are being eaten with intoxication of gaming and now swallowed of gaming addiction. Results like killing have been a serious warning to those who are sensationally indulged in playing, but often just ignored. The video games are common to be blamed, which we neglect the fact that some might have done crimes since they are often being neglected by parents. Coming from a single-parent family isnââ¬â¢t a factor, but how a parent sees after his child while growing. Far from my knowledge, it is the duty of the parents to look after their kids when engaged into different aspects of real and virtual life. But most children dare to say that theyââ¬â¢ve been controlled over their life, treated like human robots; like told to eat properly, sleep on time, do school assignments and how to spend their time practically. But nobody commands them when they got the chance to get hold of gaming materials, because in there, they call themselves the ââ¬Å"Thug Lords of Gamingâ⬠. Fond to their name, with raging adrenaline rush cannot escape the virtual life. Restricting kids from playing wonââ¬â¢t help to drive the addiction either, for playing is part of our childhood. The more we drag them away, the more they rebel and really determined into getting along with playing. Personally speaking, life with no play is never fun. Who wouldnââ¬â¢t like to experience playing sipa, tumbang preso, luksong-baka and patintero? Who wouldnââ¬â¢t like to meet a childhood friend? None right? Those might not be similar to the games inside the computer world, but those are the basic foundation of gaming not until the late centuries where video games were invented. With increasing percentage of latter sides of gaming, some parents are over-protective over their kids to the extent that they lock their offsprings into a jail afar from their supposed fun childhood. They never had the chance to have ââ¬Ërealââ¬â¢ playmates. In some instance, a child who has this experience growing up gathering medals for their parents is the only thing instilled in their minds. On contrary, a child who spent more time in playing grows up quitting almost 70% of his social life. This might lead into several serious effects like having a psychological disorder due to excessive malfunction of the brain. And hereââ¬â¢s the tricky and dangerous part: they are the ââ¬Ëunhappy teenagersââ¬â¢ which later have a growing percentage in the globe. They have lost their confidence in communicating and lowered their self-esteem. Theyââ¬â¢ve spent all of their time interacting in a virtual world and are extremely uncomfortable when dealing with real people in real time. In order to retrieve the part of them which just got lost, they seek attention from others. Or a probability that they would drive all away from himself and just have a life with the unreal, which might lead to serious killing crimes like what weââ¬â¢ve been fearing to happen. Being a gamer isnââ¬â¢t dangerous. It is having a hard time kicking the habit whoââ¬â¢s the real enemy. It is not a dissatisfaction to play computer games, but be careful of getting addicted. Think twice before engaging wholly, for everything that is excessive can cause vicious effects, double the harm we think it would cause to us. We, as being the most users of techno-gaming, are the ones in charge of what might happen when we are drowned in the pool of virtual scenes. And as a gamer, too, playing has just been part of my life. It is just how we balance our time between real and virtual space. Even up to this extent, I would be happy if given a rest time and spending it playing with my favourite computer games and would even dare to challenge my siblings into a multi-player game once again. But my playtime has limits too, and Iââ¬â¢m the one who limits myself from the red line before stepping into it. References: Ridgefield, A. (2009). Video Game Addiction. Teen Ink. Retrieved April 23, 2014, from http://www. teenink. com/opinion/movies_music_tv/article/82305/Video-Game-Addiction/.
Sunday, January 5, 2020
Advertisements Are Shaping Our Society - 1253 Words
Got a tattoo saying ââ¬ËMade in Englandââ¬â¢ above my foot to represent that, that I felt like a doll for so long.â⬠Said Cara Delevingne, supermodel. Why is the model industry, creating this idea that all females have to look like this ââ¬Ëdollââ¬â¢ to be beautiful? Society has moulded the ââ¬Ëidealââ¬â¢ body image to an unattainable goal fashioned by the criteria established through advertising. Advertisements are enforcing the standards of beauty to encourage our youth to believe and aspire to become this contemporary based view of what beautiful is. This is supported by 45% of women and 23% of men in the healthy weight range think they are overweight and 20% of women who are underweight think they are overweight. (Butterfly, FED) So why do we have such false perceptions of what should be? Advertisements are shaping our society into believing that to become beautiful you must mimic the models depicted in adverts. Advertisers have been using masculinity and femininity to sell since the early 1900ââ¬â¢s and it doesnââ¬â¢t seem to be slowing down. This is a controversial topic and has been heavily discussed within recent years. Commercials such as ââ¬ËLG Kompressor Plus Supermodel Commercialââ¬â¢, paints an image into femaleââ¬â¢s minds saying you have to be the symbol of perfection to be beautiful. By using the seductive, blonde, tall, fit model in a sense of her achieving her dreams to be on a photo shoot proves that to be in this business you need to obtain these specific traits. Although at the end ofShow MoreRelatedAdvertisements Are Shaping Our Society1254 Words à |à 6 Pageslong.â⬠Said Cara Delevingne, supermodel. Why is the model industry, creating this idea that all females have to look like this ââ¬Ëdollââ¬â¢ to be beautiful? Society has moulded the ââ¬Ëidealââ¬â¢ body image to an unattainable goal fashioned by the criteria established through advertising. Advertisements are enforcing the standards of beauty to encourage our youth to believe and aspire to become this contemporary based view of what beautiful is. This is supported by 45% of women and 23% of men in the healthyRead MoreAdvertisements Are Shaping Our Society1255 Words à |à 6 Pagesso long.â⬠Said Cara Delevingne, supermodel. Why is the model industry creating this idea that all females have to look like this ââ¬Ëdollââ¬â¢ to be beautiful? Society has moulded the ââ¬Ëidealââ¬â¢ body image to an unattainable goal fashioned by the criteria established through advertising. Advertisements are enforcing the standards of beauty to encourage our youths to believe and aspire to become this contemporary based view of what beautiful is. This is supported by 45% of women and 23% of men in the healthyRead MoreBrainwashing Youth : How Advertising Influences Children On Gender Images1496 Words à |à 6 PagesYouth: How Advertising Influences Children on Gender Images For advertising companies, the topic of advertising to children is one that is very controversial and could lead to a lot of debate on whether it is even ethical to do so. None the less advertisements continue to be aired and targeted towards a particularly vulnerable group: children. At a young age it is a critical time for children. They are not only developing their mental and physical capabilities, but they are also developing their outlookRead MoreEssay on Who Am I?825 Words à |à 4 PagesMontaigne attempts to discover himself by laying forth his reactions and ideas concerning various life experiences and subjects. In doing so, he is able to determine just how much of his ââ¬Å"characterâ⬠was a result of nature, and how much was a byproduct of society. So, using Montaigneââ¬â¢s idea of self-examination, is it really possible to truly know who we are? How might we go about figuring it out? And what is it that truly shapes us today? People define themselves in many different ways: I am (my name), IRead MoreBeauty And The Beast Of Advertisement1542 Words à |à 7 Pagespart of the women identity and is shaping the female gender in ways individuals canââ¬â¢t differentiate. The destruction of the female character has been silently shaped by menââ¬â¢s desires and the diminishing view of the female character. Marilyn Frye and Jean Kilbourne, two American feminists, both focused their attention on the female role in todayââ¬â¢s modern society. 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With todayââ¬â¢s society image is everything, and advertising uses this to their advantage. Advertising uses this as a way to make insecure people buy products they do not need. Many advertisements that are seen today on television, billboards, newspaper, and magazines are indeed harmful to our eyes and brain. Many of them make people feel like crap, that you dont have this car or that house or that body. Advertising isRead MoreT he Importance Of Childhood Obesity894 Words à |à 4 Pagesfrequency of unhealthy foods and beverages advertisements to children (Hawkes Harris, 2011, as cited in Hypertension Advisory Committee, 2013, p. 8). With this information, Canadaââ¬â¢s current system of regulation fails to protect children from the toxic information broadcasted, which may contribute to the rising rates of childhood obesity. As suggested by Scully, Dixon and Wakefield (2009), increased exposure to food advertising may be associated with shaping food choices, beliefs, and purchase requestsRead MoreVisual images Reinforce Traditional Gender and Sexuality Stereotypes948 Words à |à 4 Pagesmanifestation of the masculine and feminine miens. An examination of print media advertisements highlights the social and cultural ideologies associated with traditional gender roles that are expected and imposed on by society. ââ¬Å"Advertisements are deeply woven into the fabric of Western Culture, drawing on and reinforcing commonly held perceptions and beliefsâ⬠of gender and sexuality stereotypes. They have a strong role in shaping society by reflecting, reinforcing and perpetuating traditional societal valuesRead MoreWomen And Women s Advertising962 Words à |à 4 Pages On a daily basis, the average person in the United States is exposed to roughly 3,000 different advertisements that contribute to shaping our societyââ¬â¢s ââ¬Ëidealââ¬â¢ image of each gender (Baker 13). These images and texts typically represent and reinforce a fabrication of gender roles, expectations, and stereotypes. Examining and understanding the different portrayals of men and women in the advertisement industry is vital because we becoming so highly influenced by these unrealistic, fantasy-type images
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